Search found 224 matches
- Mon Jan 06, 2020 10:14 pm
- Forum: General Questions
- Topic: Export trigger summary as csv
- Replies: 1
- Views: 6980
Re: Export trigger summary as csv
You may have found that the export menu item is disabled. You actually need to be on the summary tab, and also have the script tab open for it to become enabled. Weird, I know.
- Mon Jan 06, 2020 10:09 pm
- Forum: General Questions
- Topic: 5.3.45.89 Final Released
- Replies: 0
- Views: 11569
5.3.45.89 Final Released
5.3.45.89 Final January 6, 2020 1) Fixed crash you get when you press a joystick button if you don't have a 3dConnexion device installed. 2) Now when you click on the Curve Presets button, it no longer resets the curve. 3) Now the keyboard driver is reset on CMJ startup. 4) Updated support for most ...
- Thu Jan 02, 2020 11:31 am
- Forum: General Questions
- Topic: iso bracketing 3 photos nikon d3
- Replies: 1
- Views: 3324
Re: iso bracketing 3 photos nikon d3
This is not possible in ControlMyNikon as it does not run on Android.
- Fri Dec 27, 2019 12:05 pm
- Forum: General Questions
- Topic: Nikon Z6
- Replies: 12
- Views: 13105
Re: Nikon Z6
We have resumed work on the next version that has Z support. There will be a beta soon.
- Fri Dec 27, 2019 11:52 am
- Forum: General Questions
- Topic: Older devices cause a crash by first press or move
- Replies: 1
- Views: 7028
Re: Older devices cause a crash by first press or move
There crash you encountered is caused by a bug in ControlMyJoystick that occurs when you use the joystick, but don't have a 3dConnexion device installed. This is fixed in the upcoming version, due out very soon. If those older devices are recognized in the Windows game device joystick app in the con...
- Fri Dec 27, 2019 11:43 am
- Forum: Feature Requests
- Topic: Feautures for the CMx 6 Version...
- Replies: 1
- Views: 11008
Re: Feautures for the CMx 6 Version...
Seasons greetings, Klaus! We are working on the new version now, and it should be out soon with Z body support among other things. There will be a posting of a beta on the website, with an email sent out to our users advising that it is available.
- Sun Dec 15, 2019 5:31 pm
- Forum: General Questions
- Topic: Android UI oversized
- Replies: 2
- Views: 7500
Re: Android UI oversized
I will take a look and see if I can find a simulator for the SGS9 to reproduce. We'll try to get this fixed soon.
- Sun Dec 15, 2019 4:15 pm
- Forum: General Questions
- Topic: Script -> mouse click with 2 monitors no function
- Replies: 1
- Views: 6569
Re: Script -> mouse click with 2 monitors no function
This is a very good question. CMJ can't really keep track of which monitor the app is on, so as you experience, it will fail. We'll take a look at this issue on an upcoming version. Maybe a 'use the app upper-left corner as a reference' kind of thing.
- Sun Dec 15, 2019 4:07 pm
- Forum: General Questions
- Topic: No Output
- Replies: 1
- Views: 5299
Re: No Output
It could be that: 1) The keyboard driver isn't installed correctly. You should see it listed in the Device Manager as Tetherscript Virtual Keyboard 2) The switch to tell CMJ to change focus to the targeted app (Notepad) has not been set. Or the incorrect target is set. Try the included Tutorial 06. ...
- Sat Jul 20, 2019 4:44 pm
- Forum: General Questions
- Topic: ControlmyNikon or Nikon CameraControl pro2
- Replies: 2
- Views: 4831
Re: ControlmyNikon or Nikon CameraControl pro2
Hi Kundabungkid, Well I'm partial to ControlMyNikon for macro or focus stacking tasks as ControlMyNikon has integration with Zerene but you can still use Helicon with it as well. You had mentioned ring focusing - if that means that you are physically changing the focus by rotating the focus ring by ...
- Sat Jul 20, 2019 4:33 pm
- Forum: Feature Requests
- Topic: Text scale missing
- Replies: 1
- Views: 10257
Re: Text scale missing
Hi Effedieffe,
That is a good question! We have removed this text scaling feature in version 5 as version 5 is now compatible with Windows font scaling, so if you run your monitor at 125% in Windows display properties, everything, including text will scale properly.
That is a good question! We have removed this text scaling feature in version 5 as version 5 is now compatible with Windows font scaling, so if you run your monitor at 125% in Windows display properties, everything, including text will scale properly.
- Wed Jul 03, 2019 12:00 am
- Forum: General Questions
- Topic: ControlMyJoystick in Unreal Engine
- Replies: 9
- Views: 16988
Re: ControlMyJoystick in Unreal Engine
I haven't tried using an XBox controller with CMJ yet, but if you can get it to show up in Windows as a joystick, it should be readable by CMJ, which can pass the X and Y axis as joystick data to the game.
- Tue Jul 02, 2019 11:54 pm
- Forum: General Questions
- Topic: A couple of problems
- Replies: 1
- Views: 4634
Re: A couple of problems
With the latest version of CMJ, there should be three Tetherscript virtual drivers (keyboard, mouse, joystick) installed. You'll need admin to install these, but normally the installer will prompt you for admin permission if you are not logged in as admin. Best to do the CMJ install and if it fails ...
- Tue Jul 02, 2019 11:46 pm
- Forum: General Questions
- Topic: Problem with reinstalling.
- Replies: 1
- Views: 4538
Re: Problem with reinstalling.
With the latest version of CMJ, there should be three Tetherscript virtual drivers (keyboard, mouse, joystick) installed. You'll need admin to install these, but normally the installer will prompt you for admin permission if you are not logged in as admin. Best to do the CMJ install and if it fails ...
- Tue Jul 02, 2019 11:40 pm
- Forum: Feature Requests
- Topic: Eye tracker support
- Replies: 3
- Views: 12269
Re: Eye tracker support
Eye tracking would be great, but we don't have any plans to do so at this time. The main problem is trying to find a good protocol for games to use it without too much hacking. Hopefully there will be a common, freely available standard some day.
- Sun Jun 16, 2019 10:23 pm
- Forum: General Questions
- Topic: ControlMyJoystick in Unreal Engine
- Replies: 9
- Views: 16988
Re: ControlMyJoystick in Unreal Engine
ControlMyJoystick can emulate a joystick from 3Dconnexion inputs, so if Unreal Editor supports joystick movements it should be doable. However, ControlMyJoystick can't emulate mouse movements from the 3Dconnexion inputs.
Hope that helps!
Hope that helps!
- Sat Jun 01, 2019 12:57 pm
- Forum: Feature Requests
- Topic: Need to be able use a real joystick for input.
- Replies: 3
- Views: 12335
Re: Need to be able use a real joystick for input.
This suggestion was implemented in 5.1.65.80.
- Sat Jun 01, 2019 12:43 pm
- Forum: Beta Releases
- Topic: 5.1.57.82
- Replies: 9
- Views: 47493
Re: 5.1.57.82
>>mouse button down >>pause 5000 >>mouse button up If you physically press the same mouse button, or run another script that changes that button while this script is running, it will definitely give problems. When using the discovery scanner after entering the system, I use the same thing triggered ...
- Sat May 25, 2019 10:47 am
- Forum: General Questions
- Topic: Only getting partial frame images
- Replies: 2
- Views: 4567
Re: Only getting partial frame images
ControlMyNikon receives the image as captured by the body, so the software can't do any internal image cropping on it's own. Some things to check: 1) While untethered and without the USB cable connected to the camera, try capturing an image with the camera and review it in the camera LCD display to ...
- Thu May 23, 2019 5:30 pm
- Forum: General Questions
- Topic: Nikon Z6
- Replies: 12
- Views: 13105
Re: Nikon Z6
Likely this summer, 2019.