Axis Modifiers?

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Moderator: DevRuss

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swensone
Posts: 1
Joined: Sun Oct 11, 2020 10:58 am

Axis Modifiers?

Post by swensone »

With DirectInput, could you have new virtual output axes based on modifier keys? Like shift-T/R XYZ or ctrl- T/R XYZ. Thinking about how that would be useful in MS FS 2020. Shift- could be assigned to trim adjustments (cruise, rudder, flaps). Ctrl- could be to look about the cockpit or external view. Alt- brakes, throttle... etc.
DevRuss
Journeyman
Posts: 228
Joined: Wed Mar 27, 2019 12:59 am

Re: Axis Modifiers?

Post by DevRuss »

This is an interesting suggestion. I can see it would be useful, but the game would need to support this as well and I haven't seen any that allow for this. Does FS2020 allow for this?
Russ - Tetherscript Developer
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