Voice commands wildcards and audio input source
Posted: Wed May 19, 2021 12:16 pm
Hi,
I just discovered this fabulous software. It changed my life using Microsoft Flight Simulator in VR, using all 3DConnexion devices options and multiple voice commands. Almost no more mouse needed!
Regarding Microsoft Speech recognition, is it possible to uses some wildcards "%" (optional word) and composite commands [CMD1|CMD2|...] instead of creating multiple and quite similar voice triggers?
Something like :
Light on [%|the] cabin
[Turn on|Activate] landing lights
[Turn on|Activate|Set] [%|the] landing lights [%|on]
...
I also have a small issue. When I switch to VR, the active audio input switches from the monitor display microphone to the helmet microphone. So I have to restart CMJ again. As only current active inputs are available/shown in the Voice Configuration panel, I can't tell CMJ to always listen to the VR helmet microphone. Is there an option to force it anyway?
Thanks again for your great piece of software.
Kind Regards, Philippe.
I just discovered this fabulous software. It changed my life using Microsoft Flight Simulator in VR, using all 3DConnexion devices options and multiple voice commands. Almost no more mouse needed!
Regarding Microsoft Speech recognition, is it possible to uses some wildcards "%" (optional word) and composite commands [CMD1|CMD2|...] instead of creating multiple and quite similar voice triggers?
Something like :
Light on [%|the] cabin
[Turn on|Activate] landing lights
[Turn on|Activate|Set] [%|the] landing lights [%|on]
...
I also have a small issue. When I switch to VR, the active audio input switches from the monitor display microphone to the helmet microphone. So I have to restart CMJ again. As only current active inputs are available/shown in the Voice Configuration panel, I can't tell CMJ to always listen to the VR helmet microphone. Is there an option to force it anyway?
Thanks again for your great piece of software.
Kind Regards, Philippe.